Here’s our first step into the big leagues with the Mythic Game Master Emulator — the “gold standard” of solo engines — which I’ll be using alongside an old-school-inspired “sword & sorcery” game called Sharp Swords and Sinister Spells (Pay What You Want). Chapter 6 will be broken up into 3 parts: Mythic GME overview, SS&SS overview, and an Actual Play example putting the two together. If you’re only interested in the action, you can jump over to the actual play. If you don’t know what solo role-playing is, you may want to start with Chapter 1, which gives…
Once again I’ll be combining two “chapters” from my notes, Chapters 4 and 5. Chapter 4 is a bit of me just rambling on, so if you’re interested in the Actual Play portion, jump down to Chapter 5. If you don’t know what solo role-playing is, or aren’t familiar with the Hero Kids game, you may want to check those out first. (Yes, I did use a kids’ RPG for my re-introduction to tabletop games and as my launch pad for solitaire play.) Chapter 4: Still Learning Time for Round 2! I’m going “off-module” this time and I’ll be…
Welcome back! If you didn’t read Chapter 1: Beginnings or aren’t familiar with solo roleplaying tactics, you may wish to check that out first, as it will give you some startup information on what follows below: my first solo “actual play” report on this site, which also happens to be of my first ever solo play session! I’d done my research and knew roughly what to do, but it was my first attempt, so I’m sure I made plenty of mistakes and could’ve done things differently or better in more places than one. None of that changed the fact…
So, I’m going to try playing a pen & paper role-playing game by myself. Crazy, right? You need a Game Master (GM) and at least one player — probably more, to make it interesting — don’t you? Otherwise, it’s silly talk?! Apparently not! What is Solo Role-playing? With a little help, one person can fulfill both the player(s)’s and GM’s roles for most any role-playing game! How is this possible?!, you ask. Some of your duties as GM simply get outsourced — to chance. You relinquish control of certain outcomes and the answers to certain questions, just as you would playing…
ometime around age 10 or 11, I was turned on to my first Fantasy novels by some friends. DragonLance — The Legend of Huma, by Richard A. Knaak, to be exact — was my introduction to the genre, so that setting became my bread and butter and I soon devoured nearly every title under that banner, though RavenLoft, Forgotten Realms, and even the odd Greyhawk, Spelljammer, or Dark Sun paperback crept its way into my hands. Published by TSR, Inc. (you know, those D&D people before Wizards of the Coast), the DragonLance novels were commissioned to help realize the world and…
o any of those sound like you? I can certainly identify with all three, and that’s why I created this website. We all know that moments are precious and time is fleeting. The responsibilities, passions, and mishaps of life are constantly vying for our attention. If you’re a working professional, perhaps your free time is limited by your schedule. If you’re a parent, too, then you may laugh at the idea of having time for yourself, but you wouldn’t wish away one second of quality time with your children. If you love tabletop games, but struggle with the social…