So you read through the Rolling Solo series and learned how to engage in solitaire role-playing — great job! I hope you enjoyed it. But, if you were left asking yourself questions like “That’s it???” or “Now what???” or “Help!!!!?“, I don’t want you to think I’ve left you hanging. Wisps of Time got your back. But, what should I do now?? If I haven’t said it enough already: whatever you want! It’s up to you! But, if you’re like me and often want or need a little more direction when faced with such an open-ended response, I have some suggestions for you. First,…
Firstly, apologies for the title — when I sense and alliteration, I always go for it. It’s automatic. Nextly, I’ll reprise what’s happened before this post, as usual: For this final installment in the series, I’ll be using an old-school-inspired “sword & sorcery” game called Sharp Swords and Sinister Spells (Pay What You Want) alongside the Mythic Game Master Emulator — the “gold standard” of solo engines. Chapter 6 has been broken up into 3 parts: Mythic GME overview, SS&SS overview, and this, the Actual Play example putting the two together. If you’re only interested in the action, you’ve…
I’ll be using an old-school-inspired “sword & sorcery” game called Sharp Swords and Sinister Spells (Pay What You Want) for my final solo play in this series. As talked about last time, we’ll also be stepping up to the Mythic Game Master Emulator — the “gold standard” of solo engines. Chapter 6 will be broken up into 3 parts: Mythic GME overview, SS&SS overview, and an Actual Play example putting the two together. If you’re only interested in the action, you can jump over to the actual play. If you don’t know what solo role-playing is, you may want…
Here’s our first step into the big leagues with the Mythic Game Master Emulator — the “gold standard” of solo engines — which I’ll be using alongside an old-school-inspired “sword & sorcery” game called Sharp Swords and Sinister Spells (Pay What You Want). Chapter 6 will be broken up into 3 parts: Mythic GME overview, SS&SS overview, and an Actual Play example putting the two together. If you’re only interested in the action, you can jump over to the actual play. If you don’t know what solo role-playing is, you may want to start with Chapter 1, which gives…
Once again I’ll be combining two “chapters” from my notes, Chapters 4 and 5. Chapter 4 is a bit of me just rambling on, so if you’re interested in the Actual Play portion, jump down to Chapter 5. If you don’t know what solo role-playing is, or aren’t familiar with the Hero Kids game, you may want to check those out first. (Yes, I did use a kids’ RPG for my re-introduction to tabletop games and as my launch pad for solitaire play.) Chapter 4: Still Learning Time for Round 2! I’m going “off-module” this time and I’ll be…
Welcome back! If you didn’t read Chapter 1: Beginnings or aren’t familiar with solo roleplaying tactics, you may wish to check that out first, as it will give you some startup information on what follows below: my first solo “actual play” report on this site, which also happens to be of my first ever solo play session! I’d done my research and knew roughly what to do, but it was my first attempt, so I’m sure I made plenty of mistakes and could’ve done things differently or better in more places than one. None of that changed the fact…
So, I’m going to try playing a pen & paper role-playing game by myself. Crazy, right? You need a Game Master (GM) and at least one player — probably more, to make it interesting — don’t you? Otherwise, it’s silly talk?! Apparently not! What is Solo Role-playing? With a little help, one person can fulfill both the player(s)’s and GM’s roles for most any role-playing game! How is this possible?!, you ask. Some of your duties as GM simply get outsourced — to chance. You relinquish control of certain outcomes and the answers to certain questions, just as you would playing…