My first solo play session was attempted using a published adventure module (the Hero Kids “Basement o’ Rats” introductory adventure). I had fun — I was able to use a simple d6 yes/no mechanic to pose questions and emulate GM responses — but I also had enough foreknowledge (and inexperience) that it was too confining compared to more free-form, generated-on-the-fly sort of play. And that’s the problem, right? Modules are published for GMs, so they’re chock full of great stuff that absolutely spoils things for the players if they come into such knowledge before the proper time. As a solo…
Four Against Darkness
As you may or may not know, November is Solo Gaming Appreciation Month! Or, SGAM, as it’s often and lovingly referred to, it’s an entire month dedicated to the teaching, sharing, and enjoyment of solo– erm? What’s that you say? Yes, it is currently December. (*frown*) Yes, I do realize I’ve missed it. Uh huh. Right… Well, I don’t care, it’s my blog and technically I did play solo in the month of November… I’m just now getting around to sharing it! So what! *storms out of the room and slams the door* Just kidding, I came back. So, How’s About a Review?…
Lately I’ve been playing a nifty little dungeon-crawling game called Four Against Darkness. Some might call it a board game instead of an RPG, but whatever it is, it’s a solo game designed for one player to delve into a randomly-generated, old-school style dungeon — using only a pencil, paper, and a few d6 dice. I’ve been enjoying it, but I won’t get into the details here (stay tuned for an actual play / review post). Instead, I just wanted to share the 4AD Game Board I’ve created for use with Four Against Darkness — in both 20×28 and 30×42 sized grid-flavors!…