Welcome back! If you didn’t read Chapter 1: Beginnings or aren’t familiar with solo roleplaying tactics, you may wish to check that out first, as it will give you some startup information on what follows below: my first solo “actual play” report on this site, which also happens to be of my first ever solo play session! I’d done my research and knew roughly what to do, but it was my first attempt, so I’m sure I made plenty of mistakes and could’ve done things differently or better in more places than one. None of that changed the fact…
Solitaire
So, I’m going to try playing a pen & paper role-playing game by myself. Crazy, right? You need a Game Master (GM) and at least one player — probably more, to make it interesting — don’t you? Otherwise, it’s silly talk?! Apparently not! What is Solo Role-playing? With a little help, one person can fulfill both the player(s)’s and GM’s roles for most any role-playing game! How is this possible?!, you ask. Some of your duties as GM simply get outsourced — to chance. You relinquish control of certain outcomes and the answers to certain questions, just as you would playing…
Hey everyone! As you may well know, I play the Hero Kids role-playing game frequently with my “elder” two kids, ages 3 and 4. I’ve also used it with great success while learning the ropes for solitaire play — I already knew the rules, so it was super easy to let them fade into the background while I focused on writing, asking questions, and generating random elements. Stay tuned for more posts detailing my experiences with both styles of play sessions. Meanwhile, you can be playing with these freebies! Hero Kids Compatible Game Master Screen In the course of such events,…
ometime around age 10 or 11, I was turned on to my first Fantasy novels by some friends. DragonLance — The Legend of Huma, by Richard A. Knaak, to be exact — was my introduction to the genre, so that setting became my bread and butter and I soon devoured nearly every title under that banner, though RavenLoft, Forgotten Realms, and even the odd Greyhawk, Spelljammer, or Dark Sun paperback crept its way into my hands. Published by TSR, Inc. (you know, those D&D people before Wizards of the Coast), the DragonLance novels were commissioned to help realize the world and…