Session 3 ended on a bit of a cliffhanger. Just as Vincent and Shira had met The Wildcard, Karsten-doo, it seemed as though Hades was set loose when meteors began raining from the sky and an enraged ice giant appeared in the fjord, smashing the place up. Unfortunately, that’s not all… Act 1: Day 2 (Continued) Scene 3 (Continued) | Chaos 5 From the entrance of the Avonmore Arms, Vincent, Shira, Hisham, and Calleagh bear witness to two massive meteor strikes both South (in the ruins, 7 on the map) and North (in the obsidian trader village, 9 on the map) of…
Mythic
We left the party sleeping, warm and cozy in their bunks at the end of Day 1. A new day dawns, but first I wanted to retrospect a little bit on a.) what’s taking so long and b.) how things are progressing. Recap a.) Real life has been in the way of the blog, this actual play, and pretty much anything resembling free time or hobbies since the last post. A good 3+ months have passed in the real world and my day job has been a killer, we’ve sold our old home, bought a new one, packed, moved,…
Last time was quite a bit of setup and a teeny weensy bit of actual play. This time ought to be the inverse, so sharpen your swords mates! Act 1: Day 1 Continued We left off with Hisham having a little investigative chat with one of the competing Blade seekers, Haruk. It occurred to me between sessions that I ought to see if Haruk and the other 10 seekers are in a party or parties, or acting on their own. We also need to make a roll to see if The Cold decide to attack… and I also thought…
My first solo play session was attempted using a published adventure module (the Hero Kids “Basement o’ Rats” introductory adventure). I had fun — I was able to use a simple d6 yes/no mechanic to pose questions and emulate GM responses — but I also had enough foreknowledge (and inexperience) that it was too confining compared to more free-form, generated-on-the-fly sort of play. And that’s the problem, right? Modules are published for GMs, so they’re chock full of great stuff that absolutely spoils things for the players if they come into such knowledge before the proper time. As a solo…
Firstly, apologies for the title — when I sense and alliteration, I always go for it. It’s automatic. Nextly, I’ll reprise what’s happened before this post, as usual: For this final installment in the series, I’ll be using an old-school-inspired “sword & sorcery” game called Sharp Swords and Sinister Spells (Pay What You Want) alongside the Mythic Game Master Emulator — the “gold standard” of solo engines. Chapter 6 has been broken up into 3 parts: Mythic GME overview, SS&SS overview, and this, the Actual Play example putting the two together. If you’re only interested in the action, you’ve…
The Wheel of Fate is a volvelle representation of the Mythic: Game Master Emulator’s “Fate Chart”. A volvelle is also known by other names: wheel chart, “dial-o-matic”, info chart, dial chart, calculator, and more. While the term originally referred to such tools created for astronomy (and became rather popular in the Middle Ages up through the twentieth century), volvelle seems to be the universal term for them now. You’ll find them employed for everything from baseball stats to oil filter selectors. To use the Wheel of Fate, one simply turns the “dial” to indicate the current Chaos Rank, and then…
Here’s our first step into the big leagues with the Mythic Game Master Emulator — the “gold standard” of solo engines — which I’ll be using alongside an old-school-inspired “sword & sorcery” game called Sharp Swords and Sinister Spells (Pay What You Want). Chapter 6 will be broken up into 3 parts: Mythic GME overview, SS&SS overview, and an Actual Play example putting the two together. If you’re only interested in the action, you can jump over to the actual play. If you don’t know what solo role-playing is, you may want to start with Chapter 1, which gives…