Hopefully you didn’t notice, but we’ve moved servers and also moved to an SSL-secured site. Let me know on the contact page if you run into any issues, or receive any “mixed content” warnings or things of that nature. Thanks!

Do any of those sound like you? I can certainly identify with all three, and that’s why I created this website. We all know that moments are precious and time is fleeting. The responsibilities, passions, and mishaps of life are constantly vying for our attention. If you’re a working professional, perhaps your free time is limited by your schedule. If you’re a parent, too, then you may laugh at the idea of having time for yourself, but you wouldn’t wish away one second of quality time with your children. If you love tabletop games, but struggle with the social aspects, will you ever find a means to play?
More often than not, time is the limiting factor that keeps us from our gaming hobby, but there are tactics we can employ — such as solo play, or solitaire — to make a place for games in our lives. Many of these ideas can also be implemented and enjoyed by anyone, even people who have plenty of free time to game with their friends (*shakes fist at you*).
This website is dedicated to those of us who have a passion for tabletop games — but can never seem to find the time or the means to play — by recognizing, stealing back, sharing, and cherishing those fleeting Wisps of Time.
Hopefully you didn’t notice, but we’ve moved servers and also moved to an SSL-secured site. Let me know on the contact page if you run into any issues, or receive any “mixed content” warnings or things of that nature. Thanks!
Not much to see here, I just wanted to point you to my latest community contribution: ap_shortcodes.js. It is a drop-in JavaScript solution for easily formatting your actual play reports with custom BBCode/WordPress-style “shortcodes”, such as [story] to wrap your narrative elements, that get replaced out with HTML+CSS to consistently style them across your site. Check it out at the link, and also check out the GitHub project, where you can contribute code or to the Wiki (or, dare I say, report bugs). I don’t actually use it to format my posts here, but I do basically the same thing with…
Firstly, apologies for the title — when I sense and alliteration, I always go for it. It’s automatic. Nextly, I’ll reprise what’s happened before this post, as usual: For this final installment in the series, I’ll be using an old-school-inspired “sword & sorcery” game called Sharp Swords and Sinister Spells (Pay What You Want) alongside the Mythic Game Master Emulator — the “gold standard” of solo engines. Chapter 6 has been broken up into 3 parts: Mythic GME overview, SS&SS overview, and this, the Actual Play example putting the two together. If you’re only interested in the action, you’ve…
The Wheel of Fate is a volvelle representation of the Mythic: Game Master Emulator’s “Fate Chart”. A volvelle is also known by other names: wheel chart, “dial-o-matic”, info chart, dial chart, calculator, and more. While the term originally referred to such tools created for astronomy (and became rather popular in the Middle Ages up through the twentieth century), volvelle seems to be the universal term for them now. You’ll find them employed for everything from baseball stats to oil filter selectors. To use the Wheel of Fate, one simply turns the “dial” to indicate the current Chaos Rank, and then…
I’ll be using an old-school-inspired “sword & sorcery” game called Sharp Swords and Sinister Spells (Pay What You Want) for my final solo play in this series. As talked about last time, we’ll also be stepping up to the Mythic Game Master Emulator — the “gold standard” of solo engines. Chapter 6 will be broken up into 3 parts: Mythic GME overview, SS&SS overview, and an Actual Play example putting the two together. If you’re only interested in the action, you can jump over to the actual play. If you don’t know what solo role-playing is, you may want…
Here’s our first step into the big leagues with the Mythic Game Master Emulator — the “gold standard” of solo engines — which I’ll be using alongside an old-school-inspired “sword & sorcery” game called Sharp Swords and Sinister Spells (Pay What You Want). Chapter 6 will be broken up into 3 parts: Mythic GME overview, SS&SS overview, and an Actual Play example putting the two together. If you’re only interested in the action, you can jump over to the actual play. If you don’t know what solo role-playing is, you may want to start with Chapter 1, which gives…
Once again I’ll be combining two “chapters” from my notes, Chapters 4 and 5. Chapter 4 is a bit of me just rambling on, so if you’re interested in the Actual Play portion, jump down to Chapter 5. If you don’t know what solo role-playing is, or aren’t familiar with the Hero Kids game, you may want to check those out first. (Yes, I did use a kids’ RPG for my re-introduction to tabletop games and as my launch pad for solitaire play.) Chapter 4: Still Learning Time for Round 2! I’m going “off-module” this time and I’ll be…
Welcome back! If you didn’t read Chapter 1: Beginnings or aren’t familiar with solo roleplaying tactics, you may wish to check that out first, as it will give you some startup information on what follows below: my first solo “actual play” report on this site, which also happens to be of my first ever solo play session! I’d done my research and knew roughly what to do, but it was my first attempt, so I’m sure I made plenty of mistakes and could’ve done things differently or better in more places than one. None of that changed the fact…