Session 3 ended on a bit of a cliffhanger. Just as Vincent and Shira had met The Wildcard, Karsten-doo, it seemed as though Hades was set loose when meteors began raining from the sky and an enraged ice giant appeared in the fjord, smashing the place up. Unfortunately, that’s not all… Act 1: Day 2 (Continued) Scene 3 (Continued) | Chaos 5 From the entrance of the Avonmore Arms, Vincent, Shira, Hisham, and Calleagh bear witness to two massive meteor strikes both South (in the ruins, 7 on the map) and North (in the obsidian trader village, 9 on the map) of…
D&D
We left the party sleeping, warm and cozy in their bunks at the end of Day 1. A new day dawns, but first I wanted to retrospect a little bit on a.) what’s taking so long and b.) how things are progressing. Recap a.) Real life has been in the way of the blog, this actual play, and pretty much anything resembling free time or hobbies since the last post. A good 3+ months have passed in the real world and my day job has been a killer, we’ve sold our old home, bought a new one, packed, moved,…
Last time was quite a bit of setup and a teeny weensy bit of actual play. This time ought to be the inverse, so sharpen your swords mates! Act 1: Day 1 Continued We left off with Hisham having a little investigative chat with one of the competing Blade seekers, Haruk. It occurred to me between sessions that I ought to see if Haruk and the other 10 seekers are in a party or parties, or acting on their own. We also need to make a roll to see if The Cold decide to attack… and I also thought…
The Session Zero post will give a little more background, but here I’m attempting to solo a published adventure module with a standard party of four D&D characters, continuing the story of Vincent & Shira. Yeah, Yeah…. I’ve not really resolved the “debt to crime lord” storyline or the thing with the “alien orb”, so I’m not sure if this would be placed before or after that, time-wise — obviously I didn’t think that through too much, but I like these characters (we go way back) and I want to play them so nyyyeeaaahhhh! One thing I do want…
My first solo play session was attempted using a published adventure module (the Hero Kids “Basement o’ Rats” introductory adventure). I had fun — I was able to use a simple d6 yes/no mechanic to pose questions and emulate GM responses — but I also had enough foreknowledge (and inexperience) that it was too confining compared to more free-form, generated-on-the-fly sort of play. And that’s the problem, right? Modules are published for GMs, so they’re chock full of great stuff that absolutely spoils things for the players if they come into such knowledge before the proper time. As a solo…
Gosh, it’s been a long time since I’ve posted an actual play. Mostly, I just haven’t had time to play, though I’ve managed a few sessions with the kids (actually trying to play-test my own kid rules! … but I digress). I’ve also been distracted by real-life happenings, like Christmas, birthdays, work woes, and trying to relocate (I’m not sure which is worse, trying to buy a home or trying to sell one). Excuses, all, I suppose. Anyhow, I have at least been pondering on and reading about RPGs, so the desire and anticipation have been building for some time….
I’ve posted about my role-playing roots here before, but to give a quick recap: I’m basically a n00b. I actually got started out reading DragonLance novels, which naturally lead into D&D miscellany, but other than a few feeble attempts to play at a relatively young age and a few more feeble attempts at NWoD as an adult (interspersed with some Shadowrun in the intervening years), much of it is new to me — even the old stuff. My D&D-specific gaming experiences lie almost solely in the 1994 boxed set of The Classic Dungeons & Dragons Game, though I recall reading through…